The name Reha Uctfÿh Ckez is derived from the Dwarven language, as Reha Uctfÿh Ckez was founded by Brëgfê Volzqev, who was culturaly Dwarvern.
Climate
Reha Uctfÿh Ckez has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Reha Uctfÿh Ckez receives an average of 232 cm/y (91 in/y) of precipitation, most of which comes in the form of rain during the summer. Reha Uctfÿh Ckez covers an area of nearly 4 km2 (1 mi2), and an average elevation of 10458 m (-8638 ft) above sea level.
Overview
Reha Uctfÿh Ckez was founded durring the early 13th century in summer of the year 1211, by Brëgfê Volzqev. The establishment of Reha Uctfÿh Ckez was somewhat plagued by a lack of willing colonists, leading to Brëgfê Volzqev electing to pay people to resettle in Reha Uctfÿh Ckez.
Reha Uctfÿh Ckez was built using the conventions of Dwarvern durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Reha Uctfÿh Ckez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Reha Uctfÿh Ckez is buildings are arranged arrounded highly ordered system of narrow cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Reha Uctfÿh Ckez seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire town feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Reha Uctfÿh Ckez the more you start to wonder if you’ve entered some strange open-concept University rather than a town, but you can’t quite say such with certainty.
Civic Infrastructure
Reha Uctfÿh Ckez has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Reha Uctfÿh Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Reha Uctfÿh Ckez.
Reha Uctfÿh Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Reha Uctfÿh Ckez has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Reha Uctfÿh Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Reha Uctfÿh Ckez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Reha Uctfÿh Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Reha Uctfÿh Ckez's public wards, blessings, and other arcane systems.
Reha Uctfÿh Ckez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Reha Uctfÿh Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Reha Uctfÿh Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Reha Uctfÿh Ckez's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In Reha Uctfÿh Ckez during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.
The Ice Elemental, Small near Reha Uctfÿh Ckez are known to be more aggressive than normal.
Reha Uctfÿh Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Conjuration energies of tier 3 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4070 m2
Cattle and Similar Creatures: 251
Poultry: 3015
Swine: 201
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 100
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 5
Glassworkers: 3
Gunsmiths: 2
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Service workers
Bakers: 5
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 3
Housekeepers: 3
Housemaids: 5
House Stewards: 2
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 7
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 2
Cottage Industries
Brewers: 2
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 4
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
292 of Reha Uctfÿh Ckez's population work within a Foundational Occupation.
20 work in Agriculture
62 work as Craftsmen
22 work as Merchants
50 work as Service Workers
30 work as General Laborers
11 work as Skilled Laborers
41 work as Civil Servants
26 work in Cottage Industries
14 work as Artists
16 work in Produce Industries
673 of Reha Uctfÿh Ckez's population do not work in a formal occupation, but do contribute to the local economy. 40 (4%) are noncontributers.
Points of Interest
While private tutelage of worthy apprentices can be had even in most remote villages, Reha Uctfÿh Ckez is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.
Reha Uctfÿh Ckez makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
The the a mantle of Necromancy, an a mantle imbued with potent amounts of Necromancy energies was created in Rëfi-píêce Fêqê by in time immemorial, reportedly some time during the late 2nd century.